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GAMIFICATION-BASED SPEAR PHISHING AWARENESS TRAINING SYSTEM: FOUR NOVEL DESIGN ARTIFACTS
Lina Zhou, Abdulrahman Aldkheel
Phishing, particularly spear phishing, poses significant threats by exploiting individual and organizational vulnerabilities through deceptive, targeted messages. Despite considerable progress in phishing awareness training, most existing systems target general phishing, with limited focus on specifically addressing spear phishing. Additionally, they also lack personalized feedback and training on phishing behavior. While gamification shows promise for enhancing user engagement, existing phishing awareness training designs often overlook important gamification elements. Building on existing theories, this study introduces several design considerations and proposes novel design artifacts to implement those considerations, including personalized attacks, structured knowledge training, personalized feedback, and competitiveness-driven design. We will evaluate the system's performance in phishing detection and user engagement in phishing awareness training, ultimately promoting a comprehensive cybersecurity education strategy.

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